The first title to be released through Coffee Stain Publishing was Huntdown by Swedish development team Easy Trigger Games. On 23 February 2017, Coffee Stain announced Coffee Stain Publishing, a subsidiary that would act as the publishing entity within the Coffee Stain group. By August 2014, Goat Simulator had outperformed all sales of the studio's previous games combined, and had generated over US$12 million in revenue by March 2016. While the title received mixed critical reviews, as it was released in a purposely buggy state to take advantage of its ragdoll physics, it became highly successful through Let's Play videos and live streamers. Ĭoffee Stain gained significant recognition with their April 2014 release of Goat Simulator. In February 2014, Coffee Stain acquired the rights for I Love Strawberries from Atari and re-released the game for iOS with some improvements. Sanctum as a standalone game was released in April 2011, and was followed by a sequel, Sanctum 2, in May 2013. ![]() In March the following year, the company struck a five-year licensing agreement with Epic for their Unreal Engine 3 technology. The mod was received well, leading Coffee Stain to adopt the Unreal Development Kit to develop Sanctum into a standalone game. ![]() In 2010, Coffee Stain participated in "Make Something Unreal", a modding competition for Unreal Tournament 3 held by Epic Games and Intel, with their mod, Sanctum. Their first game, I Love Strawberries, was released at the end of that year for iOS by Atari. ![]() Coffee Stain Studios was founded in 2010 in Skövde, Sweden, by a group of nine students at the University of Skövde: Anton Westbergh, Johannes Aspeby, Mikael Mård, Oscar Jilsén, Gustaf Tivander, Daniel Lundwall, Markus Rännare, Joakim Sjöö and Stefan Hanna.
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